{"created":"2025-03-01T04:55:23.045005+00:00","id":2025069,"links":{},"metadata":{"_buckets":{"deposit":"53563197-31c4-4bc0-9830-d9e43173f737"},"_deposit":{"created_by":41,"id":"2025069","owner":"41","owners":[41],"pid":{"revision_id":0,"type":"depid","value":"2025069"},"status":"published"},"_oai":{"id":"oai:hiroshima.repo.nii.ac.jp:02025069","sets":["1727147343679:1730443647421:1730443649769"]},"author_link":[],"item_1617186331708":{"attribute_name":"Title","attribute_value_mlt":[{"subitem_title":"企業提案を題材としたロールプレイ教材の開発とその検証","subitem_title_language":"ja"},{"subitem_title":"Development and Validation of Role-play Materials for Corporate Proposals","subitem_title_language":"en"}]},"item_1617186419668":{"attribute_name":"Creator","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"井上, 優輝","creatorNameLang":"ja"},{"creatorName":"INOUE, Yuki","creatorNameLang":"en"}],"familyNames":[{"familyName":"井上","familyNameLang":"ja"},{"familyName":"INOUE","familyNameLang":"en"}],"givenNames":[{"givenName":"優輝","givenNameLang":"ja"},{"givenName":"Yuki","givenNameLang":"en"}]}]},"item_1617186476635":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_1617186626617":{"attribute_name":"Description","attribute_value_mlt":[{"subitem_description":"本研究では,高等学校数学A「確率」において企業キャンペーンを題材としたロールプレイ教材を開発・実践し,その検証を行った。具体的には,社会的な文脈の中で,印象(人間による価値判断)とコスト計算(数学)を結びつけながらアイデアを生み出していく授業を提案した。学習動機の2要因モデル(市川)を用いた授業分析を行い,通常授業とロールプレイ教材では生徒の動機に関する自己認識が異なることがわかった。","subitem_description_language":"ja"},{"subitem_description":"In this study, we developed and applied role-playing materials based on a corporate campaign in Mathematics A \"Probability\" at high school and verified the results. Specifically, we proposed a class in which students generate ideas by linking impressions (value judgments by humans) and cost calculations (mathematics) in a social context. We analyzed the class using the two-factor model of learning motivation (Ichikawa) and found that students' self-perceptions of motivation differed between regular classes and those using role-play materials.","subitem_description_language":"en"}]},"item_1617186643794":{"attribute_name":"Publisher","attribute_value_mlt":[{"subitem_publisher":"広島大学附属中・高等学校"}]},"item_1617186702042":{"attribute_name":"Language","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_1617186819068":{"attribute_name":"identifier_registration","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.15027/51987","subitem_identifier_reg_type":"JaLC"}]},"item_1617186920753":{"attribute_name":"Source Identifier","attribute_value_mlt":[{"subitem_source_identifier":"1349-7782","subitem_source_identifier_type":"ISSN"},{"subitem_source_identifier":"AA12025729","subitem_source_identifier_type":"NCID"}]},"item_1617187024783":{"attribute_name":"開始ページ","attribute_value_mlt":[{"subitem_start_page":"31"}]},"item_1617187056579":{"attribute_name":"bibliographic_information","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2022-03-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"68","bibliographicPageEnd":"39","bibliographicPageStart":"31","bibliographic_titles":[{"bibliographic_title":"中等教育研究紀要"},{"bibliographic_title":"Bulletin of theory and practice in secondary education"}]}]},"item_1617258105262":{"attribute_name":"item_1617258105262","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_1617265215918":{"attribute_name":"出版タイプ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_1617605131499":{"attribute_name":"File","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","date":[{"dateType":"Available","dateValue":"2023-03-18"}],"displaytype":"simple","filename":"BullTheoryPracticeSecEdu_68_31.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","url":{"objectType":"fulltext","url":"https://hiroshima.repo.nii.ac.jp/record/2025069/files/BullTheoryPracticeSecEdu_68_31.pdf"},"version_id":"dd5f4272-cffd-494a-a196-e3cfa1fd02cd"}]},"item_1732771732025":{"attribute_name":"旧ID","attribute_value":"51987"},"item_title":"企業提案を題材としたロールプレイ教材の開発とその検証","item_type_id":"40003","owner":"41","path":["1730443649769"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-03-18"},"publish_date":"2023-03-18","publish_status":"0","recid":"2025069","relation_version_is_last":true,"title":["企業提案を題材としたロールプレイ教材の開発とその検証"],"weko_creator_id":"41","weko_shared_id":-1},"updated":"2025-03-01T04:55:39.369340+00:00"}